September 2025 - December 2025

Exprimental football controller

Platform: PC

Engine: Unity

Team Size: Solo

Duration: 3 months

Game Overview

Experimental Football Controller is an interactive manifesto exploring how games emerge from simple playable systems. Built in Unity for an Experimental Games course, the project deconstructs “the beautiful game” (football/soccer) into its fundamental building blocks—playthings, challenges, opponents, conflict, and emergent complexity.

The Experimental Football Demo is a first-person, physics-driven micro-football environment where the player can dribble, juggle, and strike a ball inside a training pitch. As development progresses, additional systems spawn to demonstrate how rules and constraints shape play:

  • A ball without rules is a toy.

  • A goal introduces challenge.

  • Skill trials introduce puzzles.

  • Opposition without interference creates competition.

  • Interference transforms the experience into a game.

Skills used

  • Gameplay Programming

  • Systems Design & Prototyping

  • AI Behavior Design

Core mechanics

  • Ball Interaction

  • Goal Scoring

  • Skill Trials

  • Goalkeeper Interaction

  • Scene Flow

Design Decisions

  • Showcase how games grow from a basic interaction

  • Express player mastery

  • Build emergent complexity

  • Teach through play

Design Pillars

  • The Ball is the Plaything

  • Systems create meaning

  • Empergence over scripting

  • Skill Expression

  • Iteration Philosophy

gameplay loop

  • Interact with the Ball (Plaything)

  • Attempt Taks (Challenge Phase)

  • Train Skills (Puzzle Phase)

  • Face Opponent (Competition Phase/Game Phase)

  • Replay, improve, experiment