September 2025 - December 2025
Exprimental football controller
Platform: PC
Engine: Unity
Team Size: Solo
Duration: 3 months
Game Overview
Experimental Football Controller is an interactive manifesto exploring how games emerge from simple playable systems. Built in Unity for an Experimental Games course, the project deconstructs “the beautiful game” (football/soccer) into its fundamental building blocks—playthings, challenges, opponents, conflict, and emergent complexity.
The Experimental Football Demo is a first-person, physics-driven micro-football environment where the player can dribble, juggle, and strike a ball inside a training pitch. As development progresses, additional systems spawn to demonstrate how rules and constraints shape play:
A ball without rules is a toy.
A goal introduces challenge.
Skill trials introduce puzzles.
Opposition without interference creates competition.
Interference transforms the experience into a game.
Skills used
Gameplay Programming
Systems Design & Prototyping
AI Behavior Design
Core mechanics
Ball Interaction
Goal Scoring
Skill Trials
Goalkeeper Interaction
Scene Flow
Design Decisions
Showcase how games grow from a basic interaction
Express player mastery
Build emergent complexity
Teach through play
Design Pillars
The Ball is the Plaything
Systems create meaning
Empergence over scripting
Skill Expression
Iteration Philosophy
gameplay loop
Interact with the Ball (Plaything)
Attempt Taks (Challenge Phase)
Train Skills (Puzzle Phase)
Face Opponent (Competition Phase/Game Phase)
Replay, improve, experiment